As far back as 2014, a report in the research journal Current Biology indicated that when people spend time interacting with their smartphones via touchscreen, it actually changes the way their thumbs and brains work together. Researchers found that more touchscreen use translates directly into greater brain activity.
Flash forward a few years, and one has to imagine our brains and our thumbs are working overtime as device time has increased.
Flurry released its annual "State of Mobile" report in March 2017 and found that the average U.S. consumer spends five hours a day on mobile devices (a 20 percent increase in time spent compared to Q4 2015). Where are they spending their time? One word: apps.
Flurry reported that total time spent in mobile applications grew by 69 percent year over year. A deeper look into the data reveals that 50 percent of that time is spent in social, messaging, media and entertainment applications.
As enterprises consider whether or not to build a branded app, they will need to really question the investment's value-add to end-users and their enterprises, considering where the majority of in-app time is currently spent.
According to App Annie, the top five apps by downloads in 2016, worldwide for iOS and Google Play combined were: Facebook, WhatsApp Messenger, Facebook Messenger, Instagram and Snapchat. It is the games category, unsurprisingly, that still leads in revenue, generating the most app store revenue across iOS (75 percent) and Google Play (90 percent).
Explore more statistics which provide confirmation that mobile has had a significant impact on businesses and their users...
(Adobe, 2017)
(Performance Horizon, 2017)
(comScore, 2017)